![]() ![]() I also set it to only ignore the structure block, but sometimes the outside blocks cut. Sometimes half of the structure gets cut off whenever it generates. ![]() Describe the bug With my mod I made a large structure, the size of it is 33x48x33. In the resources tab in MCreator, click Structures/Import structure from Minecraft. MCreator version: 2021.1 Generator type: forge-1.16.5 OS: Windows bug. Make a new world and make a structure using Structure Blocks. If you wanted something to happen to the player, not just a sound play, you may need to have the entity tick only despawn itself, not do anything else, and. Method 1: (This method is a little buggy and may look weird.) Make a dimension with generation type Nether. Looking at the default tree's coding from the custom biome code generated in Mcreator, I can't really tell what exactly is generating the tree itself, and selecting vanilla trees calls for some other files called oak_tree_feature.java or something among the likes. In its tick update, make it check for player in radius, and if true, make it do what you want then despawn (only despawn it if you want something to happen only the first time you enter). So is there any way to include my tree script in the world gen itself rather then an event that happens after something has already generated? Today I will be showcasing a procedure I collaborated with one of our MCToolkit staff members on creating for alternate structure generation, similar to how spruce tress can generate, you can. Then make sure that these structures spawn in a certain sequence next to each other when generating the world as 1 building. I have an idea is to create 1 part structure, 2, 3 and so on. I want to make my own dungeon, but on 1.12.2 there is a size limit of 32x32x32. These generate as structures that then run a procedure on generate to make the actual trees.īut when flying around you can visibly see that the chunk has to sort of generate double, because first it generates without the tree, and then several ticks later the tree magically appears.īack in 1.12.2, it also said cascading world gen lag in the console, and I think it has to do with this.īecause my mod contains rather large and quite dense trees, this absolutely destroys performance when generating terrain. How to generate a structure in chunks Tue, - 19:28. So, I have been working on a mod that adds a few new forests to the game, each with their own new tree type.
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